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- //-----------------------------------------------------------------------------
- // File: Mouse.cpp
- //
- // Desc: The Mouse sample show how to use a DirectInput mouse device and
- // the differences between cooperative levels and data styles.
- //
- // Copyright (c) 1999-2001 Microsoft Corporation. All rights reserved.
- //-----------------------------------------------------------------------------
- #define STRICT
- #include <tchar.h>
- #include <windows.h>
- #include <basetsd.h>
- #include <dinput.h>
- #include <stdio.h>
- #include "resource.h"
-
-
-
-
- //-----------------------------------------------------------------------------
- // Function-prototypes
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam );
- HRESULT OnInitDialog( HWND hDlg );
- VOID UpdateUI( HWND hDlg );
- HRESULT OnCreateDevice( HWND hDlg );
- HRESULT ReadImmediateData( HWND hDlg );
- HRESULT ReadBufferedData( HWND hDlg );
- VOID FreeDirectInput();
-
-
-
-
- //-----------------------------------------------------------------------------
- // Defines, constants, and global variables
- //-----------------------------------------------------------------------------
- #define SAFE_DELETE(p) { if(p) { delete (p); (p)=NULL; } }
- #define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
-
- #define SAMPLE_BUFFER_SIZE 16 // arbitrary number of buffer elements
- LPDIRECTINPUT8 g_pDI = NULL;
- LPDIRECTINPUTDEVICE8 g_pMouse = NULL;
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: WinMain()
- // Desc: Entry point for the application. Since we use a simple dialog for
- // user interaction we don't need to pump messages.
- //-----------------------------------------------------------------------------
- int WINAPI WinMain( HINSTANCE hInst, HINSTANCE, LPSTR, int )
- {
- // Display the main dialog box.
- DialogBox( hInst, MAKEINTRESOURCE(IDD_MOUSE), NULL, MainDlgProc );
-
- return TRUE;
- }
-
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: MainDlgProc()
- // Desc: Handles dialog messages
- //-----------------------------------------------------------------------------
- INT_PTR CALLBACK MainDlgProc( HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam )
- {
- switch( msg )
- {
- case WM_INITDIALOG:
- OnInitDialog( hDlg );
- break;
-
- case WM_COMMAND:
- switch( LOWORD(wParam) )
- {
- case IDCANCEL:
- EndDialog( hDlg, 0 );
- break;
-
- case IDC_EXCLUSIVE:
- case IDC_NONEXCLUSIVE:
- case IDC_FOREGROUND:
- case IDC_BACKGROUND:
- case IDC_IMMEDIATE:
- case IDC_BUFFERED:
- UpdateUI( hDlg );
- break;
-
- case IDM_CREATEDEVICE:
- case IDM_RELEASEDEVICE:
- case IDC_CREATEDEVICE:
- if( NULL == g_pMouse )
- {
- if( FAILED( OnCreateDevice( hDlg ) ) )
- {
- MessageBox( hDlg, _T("CreateDevice() failed. ")
- _T("The sample will now exit. "),
- _T("Mouse"), MB_ICONERROR | MB_OK );
- FreeDirectInput();
- }
-
- SetFocus( GetDlgItem( hDlg, IDC_CREATEDEVICE ) );
- }
- else
- {
- FreeDirectInput();
- }
-
- UpdateUI( hDlg );
- break;
-
- default:
- return FALSE; // Message not handled
- }
- break;
-
- case WM_ENTERMENULOOP:
- // Release the device, so if we are in exclusive mode the
- // cursor will reappear
- if( g_pMouse )
- {
- g_pMouse->Unacquire();
- KillTimer( hDlg, 0 ); // Stop timer, so device is not re-acquired
- SetDlgItemText( hDlg, IDC_DATA, TEXT("Unacquired") );
- }
- break;
-
- case WM_EXITMENULOOP:
- // Make sure the device is acquired when coming out of a menu loop
- if( g_pMouse )
- {
- g_pMouse->Acquire();
- SetTimer( hDlg, 0, 1000 / 12, NULL ); // Start timer again
- }
- break;
-
- case WM_ACTIVATE:
- if( WA_INACTIVE != wParam && g_pMouse )
- {
- // Make sure the device is acquired, if we are gaining focus.
- g_pMouse->Acquire();
- }
- break;
-
- case WM_TIMER:
- // Update the input device every timer message
- {
- BOOL bImmediate = ( IsDlgButtonChecked( hDlg, IDC_IMMEDIATE ) == BST_CHECKED );
-
- if( bImmediate )
- {
- if( FAILED( ReadImmediateData( hDlg ) ) )
- {
- KillTimer( hDlg, 0 );
- MessageBox( NULL, _T("Error Reading Input State. ")
- _T("The sample will now exit. "),
- _T("Mouse"), MB_ICONERROR | MB_OK );
- EndDialog( hDlg, TRUE );
- }
- }
- else
- {
- if( FAILED( ReadBufferedData( hDlg ) ) )
- {
- KillTimer( hDlg, 0 );
- MessageBox( NULL, _T("Error Reading Input State. ")
- _T("The sample will now exit. "),
- _T("Mouse"), MB_ICONERROR | MB_OK );
- EndDialog( hDlg, TRUE );
- }
- }
- }
- break;
-
- case WM_DESTROY:
- // Cleanup everything
- KillTimer( hDlg, 0 );
- FreeDirectInput();
- break;
-
- default:
- return FALSE; // Message not handled
- }
-
- return TRUE; // Message handled
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnInitDialog()
- // Desc: Initialize the DirectInput variables.
- //-----------------------------------------------------------------------------
- HRESULT OnInitDialog( HWND hDlg )
- {
- // Load the icon
- #ifdef _WIN64
- HINSTANCE hInst = (HINSTANCE) GetWindowLongPtr( hDlg, GWLP_HINSTANCE );
- #else
- HINSTANCE hInst = (HINSTANCE) GetWindowLong( hDlg, GWL_HINSTANCE );
- #endif
- HICON hIcon = LoadIcon( hInst, MAKEINTRESOURCE( IDI_MAIN ) );
-
- // Set the icon for this dialog.
- PostMessage( hDlg, WM_SETICON, ICON_BIG, (LPARAM) hIcon ); // Set big icon
- PostMessage( hDlg, WM_SETICON, ICON_SMALL, (LPARAM) hIcon ); // Set small icon
-
- // Check the 'exclusive', 'foreground', and 'immediate' buttons by default.
- CheckRadioButton( hDlg, IDC_EXCLUSIVE, IDC_NONEXCLUSIVE, IDC_EXCLUSIVE );
- CheckRadioButton( hDlg, IDC_FOREGROUND, IDC_BACKGROUND, IDC_FOREGROUND );
- CheckRadioButton( hDlg, IDC_IMMEDIATE, IDC_BUFFERED, IDC_IMMEDIATE );
-
- UpdateUI( hDlg );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: UpdateUI()
- // Desc: Enables/disables the UI, and sets the dialog behavior text based on the UI
- //-----------------------------------------------------------------------------
- VOID UpdateUI( HWND hDlg )
- {
- TCHAR strExcepted[2048];
- BOOL bExclusive;
- BOOL bForeground;
- BOOL bImmediate;
-
- // Detrimine where the buffer would like to be allocated
- bExclusive = ( IsDlgButtonChecked( hDlg, IDC_EXCLUSIVE ) == BST_CHECKED );
- bForeground = ( IsDlgButtonChecked( hDlg, IDC_FOREGROUND ) == BST_CHECKED );
- bImmediate = ( IsDlgButtonChecked( hDlg, IDC_IMMEDIATE ) == BST_CHECKED );
-
- if( g_pMouse )
- {
- SetDlgItemText( hDlg, IDC_CREATEDEVICE, TEXT("&Release Device") );
- EnableMenuItem( GetMenu( hDlg ), IDM_RELEASEDEVICE, MF_ENABLED );
- EnableMenuItem( GetMenu( hDlg ), IDM_CREATEDEVICE, MF_GRAYED );
- SetDlgItemText( hDlg, IDC_DATA, TEXT("") );
-
- EnableWindow( GetDlgItem( hDlg, IDC_EXCLUSIVE ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_NONEXCLUSIVE ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_FOREGROUND ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BACKGROUND ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_IMMEDIATE ), FALSE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUFFERED ), FALSE );
-
- if( bExclusive )
- SetDlgItemText( hDlg, IDC_HELP_TEXT,
- TEXT("Press Enter to release the mouse device, ") \
- TEXT("and display the cursor again.") );
- }
- else
- {
- SetDlgItemText( hDlg, IDC_CREATEDEVICE, TEXT("&Create Device") );
- EnableMenuItem( GetMenu( hDlg ), IDM_RELEASEDEVICE, MF_GRAYED );
- EnableMenuItem( GetMenu( hDlg ), IDM_CREATEDEVICE, MF_ENABLED );
- SetDlgItemText( hDlg, IDC_DATA, TEXT("Device not created. Choose settings and click 'Create Device' then move mouse to see results") );
- SetDlgItemText( hDlg, IDC_HELP_TEXT, TEXT("") );
-
- EnableWindow( GetDlgItem( hDlg, IDC_EXCLUSIVE ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_NONEXCLUSIVE ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_FOREGROUND ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_BACKGROUND ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_IMMEDIATE ), TRUE );
- EnableWindow( GetDlgItem( hDlg, IDC_BUFFERED ), TRUE );
- }
-
- // Figure what the user should expect based on the dialog choice
- if( !bForeground && bExclusive )
- {
- _tcscpy( strExcepted, TEXT("For security reasons, background exclusive ") \
- TEXT("mouse access is not allowed.\n\n") );
- }
- else
- {
- if( bForeground )
- {
- _tcscpy( strExcepted, TEXT("Foreground cooperative level means that the ") \
- TEXT("application has access to data only when in the ") \
- TEXT("foreground or, in other words, has the input focus. ") \
- TEXT("If the application moves to the background, ") \
- TEXT("the device is automatically unacquired, or made ") \
- TEXT("unavailable.\n\n") );
- }
- else
- {
- _tcscpy( strExcepted, TEXT("Background cooperative level really means ") \
- TEXT("foreground and background. A device with a ") \
- TEXT("background cooperative level can be acquired ") \
- TEXT("and used by an application at any time.\n\n") );
- }
-
- if( bExclusive )
- {
- _tcscat( strExcepted, TEXT("Exclusive mode prevents other applications from ") \
- TEXT("also acquiring the device exclusively. The fact ") \
- TEXT("that your application is using a device at the ") \
- TEXT("exclusive level does not mean that other ") \
- TEXT("applications cannot get data from the device. ") \
- TEXT("Windows itself requires exclusive access to the ") \
- TEXT("mouse because mouse events such as a click on ") \
- TEXT("an inactive window could force an application ") \
- TEXT("to unacquire the device, with potentially harmful ") \
- TEXT("results, such as a loss of data from the input ") \
- TEXT("buffer. Therefore, when an application has ") \
- TEXT("exclusive access to the mouse, Windows is not ") \
- TEXT("allowed any access at all. No mouse messages are ") \
- TEXT("generated. A further side effect is that the ") \
- TEXT("cursor disappears. When accessing the menu, the sample ") \
- TEXT("releases the mouse so the mouse is displayed again.\n\n"));
- }
- else
- {
- _tcscat( strExcepted, TEXT("Nonexclusive mode means that other applications ") \
- TEXT("can acquire device in exclusive or nonexclusive mode.\n\n"));
- }
-
- if( bImmediate )
- {
- _tcscat( strExcepted, TEXT("Immediate data is a snapshot of the current ") \
- TEXT("state of a device. It provides no data about ") \
- TEXT("what has happened with the device since the ") \
- TEXT("last call, apart from implicit information that ") \
- TEXT("you can derive by comparing the current state with ") \
- TEXT("the last one. Events in between calls are lost.\n\n") );
- }
- else
- {
- _tcscat( strExcepted, TEXT("Buffered data is a record of events that are stored ") \
- TEXT("until an application retrieves them. With buffered ") \
- TEXT("data, events are stored until you are ready to deal ") \
- TEXT("with them. If the buffer overflows, new data is lost.\n\n") );
- }
-
- _tcscat( strExcepted, TEXT("The sample will read the mouse 12 times a second. ") \
- TEXT("Typically an application would poll the mouse ") \
- TEXT("much faster than this, but this slow rate is simply ") \
- TEXT("for the purposes of demonstration.") );
- }
-
- // Tell the user what to expect
- SetDlgItemText( hDlg, IDC_BEHAVIOR, strExcepted );
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: OnCreateDevice()
- // Desc: Setups a the mouse device using the flags from the dialog.
- //-----------------------------------------------------------------------------
- HRESULT OnCreateDevice( HWND hDlg )
- {
- HRESULT hr;
- BOOL bExclusive;
- BOOL bForeground;
- BOOL bImmediate;
- DWORD dwCoopFlags;
-
- // Cleanup any previous call first
- KillTimer( hDlg, 0 );
- FreeDirectInput();
-
- // Detrimine where the buffer would like to be allocated
- bExclusive = ( IsDlgButtonChecked( hDlg, IDC_EXCLUSIVE ) == BST_CHECKED );
- bForeground = ( IsDlgButtonChecked( hDlg, IDC_FOREGROUND ) == BST_CHECKED );
- bImmediate = ( IsDlgButtonChecked( hDlg, IDC_IMMEDIATE ) == BST_CHECKED );
-
- if( bExclusive )
- dwCoopFlags = DISCL_EXCLUSIVE;
- else
- dwCoopFlags = DISCL_NONEXCLUSIVE;
-
- if( bForeground )
- dwCoopFlags |= DISCL_FOREGROUND;
- else
- dwCoopFlags |= DISCL_BACKGROUND;
-
- // Create a DInput object
- if( FAILED( hr = DirectInput8Create( GetModuleHandle(NULL), DIRECTINPUT_VERSION,
- IID_IDirectInput8, (VOID**)&g_pDI, NULL ) ) )
- return hr;
-
- // Obtain an interface to the system mouse device.
- if( FAILED( hr = g_pDI->CreateDevice( GUID_SysMouse, &g_pMouse, NULL ) ) )
- return hr;
-
- // Set the data format to "mouse format" - a predefined data format
- //
- // A data format specifies which controls on a device we
- // are interested in, and how they should be reported.
- //
- // This tells DirectInput that we will be passing a
- // DIMOUSESTATE2 structure to IDirectInputDevice::GetDeviceState.
- if( FAILED( hr = g_pMouse->SetDataFormat( &c_dfDIMouse2 ) ) )
- return hr;
-
- // Set the cooperativity level to let DirectInput know how
- // this device should interact with the system and with other
- // DirectInput applications.
- hr = g_pMouse->SetCooperativeLevel( hDlg, dwCoopFlags );
- if( hr == DIERR_UNSUPPORTED && !bForeground && bExclusive )
- {
- FreeDirectInput();
- MessageBox( hDlg, _T("SetCooperativeLevel() returned DIERR_UNSUPPORTED.\n")
- _T("For security reasons, background exclusive mouse\n")
- _T("access is not allowed."),
- _T("Mouse"), MB_OK );
- return S_OK;
- }
-
- if( FAILED(hr) )
- return hr;
-
- if( !bImmediate )
- {
- // IMPORTANT STEP TO USE BUFFERED DEVICE DATA!
- //
- // DirectInput uses unbuffered I/O (buffer size = 0) by default.
- // If you want to read buffered data, you need to set a nonzero
- // buffer size.
- //
- // Set the buffer size to SAMPLE_BUFFER_SIZE (defined above) elements.
- //
- // The buffer size is a DWORD property associated with the device.
- DIPROPDWORD dipdw;
- dipdw.diph.dwSize = sizeof(DIPROPDWORD);
- dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- dipdw.diph.dwObj = 0;
- dipdw.diph.dwHow = DIPH_DEVICE;
- dipdw.dwData = SAMPLE_BUFFER_SIZE; // Arbitary buffer size
-
- if( FAILED( hr = g_pMouse->SetProperty( DIPROP_BUFFERSIZE, &dipdw.diph ) ) )
- return hr;
- }
-
- // Acquire the newly created device
- g_pMouse->Acquire();
-
- // Set a timer to go off 12 times a second, to read input
- // Note: Typically an application would poll the mouse
- // much faster than this, but this slow rate is simply
- // for the purposes of demonstration
- SetTimer( hDlg, 0, 1000 / 12, NULL );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ReadImmediateData()
- // Desc: Read the input device's state when in immediate mode and display it.
- //-----------------------------------------------------------------------------
- HRESULT ReadImmediateData( HWND hDlg )
- {
- HRESULT hr;
- TCHAR strNewText[128] = TEXT(""); // Output string
- DIMOUSESTATE2 dims2; // DirectInput mouse state structure
-
- if( NULL == g_pMouse )
- return S_OK;
-
- // Get the input's device state, and put the state in dims
- ZeroMemory( &dims2, sizeof(dims2) );
- hr = g_pMouse->GetDeviceState( sizeof(DIMOUSESTATE2), &dims2 );
- if( FAILED(hr) )
- {
- // DirectInput may be telling us that the input stream has been
- // interrupted. We aren't tracking any state between polls, so
- // we don't have any special reset that needs to be done.
- // We just re-acquire and try again.
-
- // If input is lost then acquire and keep trying
- hr = g_pMouse->Acquire();
- while( hr == DIERR_INPUTLOST )
- hr = g_pMouse->Acquire();
-
- // Update the dialog text
- if( hr == DIERR_OTHERAPPHASPRIO ||
- hr == DIERR_NOTACQUIRED )
- SetDlgItemText( hDlg, IDC_DATA, TEXT("Unacquired") );
-
- // hr may be DIERR_OTHERAPPHASPRIO or other errors. This
- // may occur when the app is minimized or in the process of
- // switching, so just try again later
- return S_OK;
- }
-
- // The dims structure now has the state of the mouse, so
- // display mouse coordinates (x, y, z) and buttons.
- _stprintf( strNewText, TEXT("(X=% 3.3d, Y=% 3.3d, Z=% 3.3d) B0=%c B1=%c B2=%c B3=%c B4=%c B5=%c B6=%c B7=%c"),
- dims2.lX, dims2.lY, dims2.lZ,
- (dims2.rgbButtons[0] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[1] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[2] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[3] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[4] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[5] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[6] & 0x80) ? '1' : '0',
- (dims2.rgbButtons[7] & 0x80) ? '1' : '0');
-
- // Get the old text in the text box
- TCHAR strOldText[128];
- GetDlgItemText( hDlg, IDC_DATA, strOldText, 127 );
-
- // If nothing changed then don't repaint - avoid flicker
- if( 0 != lstrcmp( strOldText, strNewText ) )
- SetDlgItemText( hDlg, IDC_DATA, strNewText );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: ReadBufferedData()
- // Desc: Read the input device's state when in buffered mode and display it.
- //-----------------------------------------------------------------------------
- HRESULT ReadBufferedData( HWND hDlg )
- {
- TCHAR strNewText[128] = TEXT("");
- DIDEVICEOBJECTDATA didod[ SAMPLE_BUFFER_SIZE ]; // Receives buffered data
- DWORD dwElements;
- DWORD i;
- HRESULT hr;
-
- if( NULL == g_pMouse )
- return S_OK;
-
- dwElements = SAMPLE_BUFFER_SIZE;
- hr = g_pMouse->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
- didod, &dwElements, 0 );
- if( hr != DI_OK )
- {
- // We got an error or we got DI_BUFFEROVERFLOW.
- //
- // Either way, it means that continuous contact with the
- // device has been lost, either due to an external
- // interruption, or because the buffer overflowed
- // and some events were lost.
- //
- // Consequently, if a button was pressed at the time
- // the buffer overflowed or the connection was broken,
- // the corresponding "up" message might have been lost.
- //
- // But since our simple sample doesn't actually have
- // any state associated with button up or down events,
- // there is no state to reset. (In a real game, ignoring
- // the buffer overflow would result in the game thinking
- // a key was held down when in fact it isn't; it's just
- // that the "up" event got lost because the buffer
- // overflowed.)
- //
- // If we want to be cleverer, we could do a
- // GetDeviceState() and compare the current state
- // against the state we think the device is in,
- // and process all the states that are currently
- // different from our private state.
- hr = g_pMouse->Acquire();
- while( hr == DIERR_INPUTLOST )
- hr = g_pMouse->Acquire();
-
- // Update the dialog text
- if( hr == DIERR_OTHERAPPHASPRIO ||
- hr == DIERR_NOTACQUIRED )
- SetDlgItemText( hDlg, IDC_DATA, TEXT("Unacquired") );
-
- // hr may be DIERR_OTHERAPPHASPRIO or other errors. This
- // may occur when the app is minimized or in the process of
- // switching, so just try again later
- return S_OK;
- }
-
- if( FAILED(hr) )
- return hr;
-
- // Study each of the buffer elements and process them.
- //
- // Since we really don't do anything, our "processing"
- // consists merely of squirting the name into our
- // local buffer.
- for( i = 0; i < dwElements; i++ )
- {
- // this will display then scan code of the key
- // plus a 'D' - meaning the key was pressed
- // or a 'U' - meaning the key was released
- switch( didod[ i ].dwOfs )
- {
- case DIMOFS_BUTTON0:
- _tcscat( strNewText, TEXT("B0") );
- break;
-
- case DIMOFS_BUTTON1:
- _tcscat( strNewText, TEXT("B1") );
- break;
-
- case DIMOFS_BUTTON2:
- _tcscat( strNewText, TEXT("B2") );
- break;
-
- case DIMOFS_BUTTON3:
- _tcscat( strNewText, TEXT("B3") );
- break;
-
- case DIMOFS_X:
- _tcscat( strNewText, TEXT("X") );
- break;
-
- case DIMOFS_Y:
- _tcscat( strNewText, TEXT("Y") );
- break;
-
- case DIMOFS_Z:
- _tcscat( strNewText, TEXT("Z") );
- break;
-
- default:
- _tcscat( strNewText, TEXT("") );
- }
-
- switch( didod[ i ].dwOfs )
- {
- case DIMOFS_BUTTON0:
- case DIMOFS_BUTTON1:
- case DIMOFS_BUTTON2:
- case DIMOFS_BUTTON3:
- if( didod[ i ].dwData & 0x80 )
- _tcscat( strNewText, TEXT("U ") );
- else
- _tcscat( strNewText, TEXT("D ") );
- break;
-
- case DIMOFS_X:
- case DIMOFS_Y:
- case DIMOFS_Z:
- {
- TCHAR strCoordValue[20];
- wsprintf( strCoordValue, TEXT("%d "), didod[ i ].dwData );
- _tcscat( strNewText, strCoordValue );
- break;
- }
- }
- }
-
- // Get the old text in the text box
- TCHAR strOldText[128];
- GetDlgItemText( hDlg, IDC_DATA, strOldText, 127 );
-
- // If nothing changed then don't repaint - avoid flicker
- if( 0 != lstrcmp( strOldText, strNewText ) )
- SetDlgItemText( hDlg, IDC_DATA, strNewText );
-
- return S_OK;
- }
-
-
-
-
- //-----------------------------------------------------------------------------
- // Name: FreeDirectInput()
- // Desc: Initialize the DirectInput variables.
- //-----------------------------------------------------------------------------
- VOID FreeDirectInput()
- {
- // Unacquire the device one last time just in case
- // the app tried to exit while the device is still acquired.
- if( g_pMouse )
- g_pMouse->Unacquire();
-
- // Release any DirectInput objects.
- SAFE_RELEASE( g_pMouse );
- SAFE_RELEASE( g_pDI );
- }
-
-
-
-
-
-
-